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Language: en
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Pages: 542
Type: BOOK - Published: 2010-07-23 - Publisher: CRC Press
Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics
Language: en
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Pages: 481
Type: BOOK - Published: 2017-03-24 - Publisher: Packt Publishing Ltd
Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book Get a comprehensive
Language: en
Pages: 554
Pages: 554
Type: BOOK - Published: 2010-07-23 - Publisher: CRC Press
Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics
Language: en
Pages: 846
Pages: 846
Type: BOOK - Published: 2004 - Publisher: CRC Press
CD ROM contains a snapshot of the full distribution of source code, documentation and supporting materials located at the Magic Software Inc. website. --Inside
Language: en
Pages: 348
Pages: 348
Type: BOOK - Published: 2002 - Publisher: "O'Reilly Media, Inc."
By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer game