Game On

Game On
Author :
Publisher : Solution Tree Press
Total Pages : 160
Release :
ISBN-10 : 9781936763986
ISBN-13 : 1936763982
Rating : 4/5 (86 Downloads)

Book Synopsis Game On by : Ryan L. Schaaf

Download or read book Game On written by Ryan L. Schaaf and published by Solution Tree Press. This book was released on 2016-10-25 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover how digital gaming can improve learning and prepare students for successful futures. The authors—both experienced educators and enthusiastic gamers—contend that students of the 21st century communicate and learn differently than previous generations. By incorporating digital games into lessons, student learning will more accurately reflect the interactive, engaging reality students experience outside the classroom and better prepare them for college and careers. Benefits Explore learning theory and research that supports why students of the digital generation require different learning and teaching methods than previous generations. Discover the benefits of classroom gamification for educational and professional development purposes, which include making students active participants in their learning. Gain consistent, clear definitions for terms related to gaming in education, and learn how to incorporate digital games into lesson design. Access lists of suggested digital games, and learn for what purposes the games are most useful. Consider how digital games can address students’ diverse learning needs and can be used for assessment. Contents Foreword by Ian Jukes Introduction: The Gamer in Us All Chapter 1: From Entertainment to Education 3.0 Chapter 2: The Arcade of Education Chapter 3: Learning Theory and the Attributes of the Digital Generation Chapter 4: How to Find and Evaluate Digital Games for Teaching, Learning, and Assessment Chapter 5: Lesson Design Using Digital Games Chapter 6: Digital Gaming and Assessment Chapter 7: The Nine I’s of Modern Learning Chapter 8: Beyond Linear Presentations Chapter 9: Takeaways References and Resources


Game On Related Books

Learning with Digital Games
Language: en
Pages: 251
Authors: Nicola Whitton
Categories: Education
Type: BOOK - Published: 2009-09-10 - Publisher: Routledge

DOWNLOAD EBOOK

Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward introduction to the field
Game On
Language: en
Pages: 160
Authors: Ryan L. Schaaf
Categories: Education
Type: BOOK - Published: 2016-10-25 - Publisher: Solution Tree Press

DOWNLOAD EBOOK

Discover how digital gaming can improve learning and prepare students for successful futures. The authors—both experienced educators and enthusiastic gamers�
Digital Games and Learning
Language: en
Pages: 231
Authors: Nicola Whitton
Categories: Education
Type: BOOK - Published: 2014-03-26 - Publisher: Routledge

DOWNLOAD EBOOK

In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels, from early years throug
Serious Play
Language: en
Pages: 234
Authors: Catherine Beavis
Categories: Education
Type: BOOK - Published: 2017-05-08 - Publisher: Routledge

DOWNLOAD EBOOK

Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and secondary schools. Based
Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study
Language: en
Pages: 358
Authors: Baek, Young Kyun
Categories: Computers
Type: BOOK - Published: 2010-05-31 - Publisher: IGI Global

DOWNLOAD EBOOK

As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and impro