Artificial Intelligence for Computer Games

Artificial Intelligence for Computer Games
Author :
Publisher : Springer Science & Business Media
Total Pages : 200
Release :
ISBN-10 : 9781441981882
ISBN-13 : 1441981888
Rating : 4/5 (82 Downloads)

Book Synopsis Artificial Intelligence for Computer Games by : Pedro Antonio González-Calero

Download or read book Artificial Intelligence for Computer Games written by Pedro Antonio González-Calero and published by Springer Science & Business Media. This book was released on 2011-03-01 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book presents some of the most relevant results from academia in the area of Artificial Intelligence for games. It emphasizes well theoretically supported work supported by developed prototypes, which should lead into integration of academic AI techniques into current electronic entertainment games. The book elaborates on the main results produced in Academia within the last 10 years regarding all aspects of Artificial Intelligence for games, including pathfinding, decision making, and learning. A general theme of the book is the coverage of techniques for facilitating the construction of flexible not prescripted AI for agents in games. Regarding pathfinding, the book includes new techniques for implementing real-time search methods that improve the results obtained through AI, as well as techniques for learning pathfinding behavior by observing actual players. Regarding decision making, the book describes new techniques for authoring tools that facilitate the construction by game designers (typically nonprogrammers) of behavior controlling software, by reusing patterns or actual cases of past behavior. Additionally, the book will cover a number of approaches proposed for extending the essentially pre-scripted nature of current commercial videogames AI into a more interactive form of narrative, where the story emerges from the interaction with the player. Some of those approaches rely on a layered architecture for the character AI, including beliefs, intentions and emotions, taking ideas from research on agent systems. The book also includes chapters on techniques for automatically or semiautomatically learning complex behavior from recorded traces of human or automatic players using different combinations of reinforcement learning, case-based reasoning, neural networks and genetic algorithms.


Artificial Intelligence for Computer Games Related Books

Artificial Intelligence for Computer Games
Language: en
Pages: 200
Authors: Pedro Antonio González-Calero
Categories: Technology & Engineering
Type: BOOK - Published: 2011-03-01 - Publisher: Springer Science & Business Media

DOWNLOAD EBOOK

The book presents some of the most relevant results from academia in the area of Artificial Intelligence for games. It emphasizes well theoretically supported w
Artificial Intelligence for Games
Language: en
Pages: 898
Authors: Ian Millington
Categories: Computers
Type: BOOK - Published: 2018-12-14 - Publisher: CRC Press

DOWNLOAD EBOOK

Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the
Artificial Intelligence for Computer Games
Language: en
Pages: 160
Authors: John David Funge
Categories: Computers
Type: BOOK - Published: 2004-07-29 - Publisher: CRC Press

DOWNLOAD EBOOK

Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Chara
Artificial Intelligence and Games
Language: en
Pages: 337
Authors: Georgios N. Yannakakis
Categories: Computers
Type: BOOK - Published: 2018-02-17 - Publisher: Springer

DOWNLOAD EBOOK

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that ex
AI for Games
Language: en
Pages: 84
Authors: Ian Millington
Categories: Computers
Type: BOOK - Published: 2021-11-16 - Publisher: CRC Press

DOWNLOAD EBOOK

What is artificial intelligence? How is artificial intelligence used in game development? Game development lives in its own technical world. It has its own idio