The History of Visual Magic in Computers

The History of Visual Magic in Computers
Author :
Publisher : Springer Science & Business Media
Total Pages : 448
Release :
ISBN-10 : 9781447149323
ISBN-13 : 1447149327
Rating : 4/5 (23 Downloads)

Book Synopsis The History of Visual Magic in Computers by : Jon Peddie

Download or read book The History of Visual Magic in Computers written by Jon Peddie and published by Springer Science & Business Media. This book was released on 2013-06-13 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, “How do they do that?”, then you’ve experienced the magic of 3D worlds generated by a computer. 3D in computers began as a way to represent automotive designs and illustrate the construction of molecules. 3D graphics use evolved to visualizations of simulated data and artistic representations of imaginary worlds. In order to overcome the processing limitations of the computer, graphics had to exploit the characteristics of the eye and brain, and develop visual tricks to simulate realism. The goal is to create graphics images that will overcome the visual cues that cause disbelief and tell the viewer this is not real. Thousands of people over thousands of years have developed the building blocks and made the discoveries in mathematics and science to make such 3D magic possible, and The History of Visual Magic in Computers is dedicated to all of them and tells a little of their story. It traces the earliest understanding of 3D and then foundational mathematics to explain and construct 3D; from mechanical computers up to today’s tablets. Several of the amazing computer graphics algorithms and tricks came of periods where eruptions of new ideas and techniques seem to occur all at once. Applications emerged as the fundamentals of how to draw lines and create realistic images were better understood, leading to hardware 3D controllers that drive the display all the way to stereovision and virtual reality.


The History of Visual Magic in Computers Related Books

The History of Visual Magic in Computers
Language: en
Pages: 448
Authors: Jon Peddie
Categories: Computers
Type: BOOK - Published: 2013-06-13 - Publisher: Springer Science & Business Media

DOWNLOAD EBOOK

If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas
Data Science and Visual Computing
Language: en
Pages: 108
Authors: Rae Earnshaw
Categories: Computers
Type: BOOK - Published: 2019-08-30 - Publisher: Springer Nature

DOWNLOAD EBOOK

Data science addresses the need to extract knowledge and information from data volumes, often from real-time sources in a wide variety of disciplines such as as
The History of the GPU - Steps to Invention
Language: en
Pages: 424
Authors: Jon Peddie
Categories: Computers
Type: BOOK - Published: 2023-01-01 - Publisher: Springer Nature

DOWNLOAD EBOOK

This is the first book in a three-part series that traces the development of the GPU. Initially developed for games the GPU can now be found in cars, supercompu
Computational Models in Architecture
Language: en
Pages: 296
Authors: Nikola Marinčić
Categories: Architecture
Type: BOOK - Published: 2019-04-18 - Publisher: Birkhäuser

DOWNLOAD EBOOK

This scientific work focuses on computer-aided computational models in architecture. The author initially investigates established computational models and then
The History of the GPU - Eras and Environment
Language: en
Pages: 355
Authors: Jon Peddie
Categories: Computers
Type: BOOK - Published: 2023-01-01 - Publisher: Springer Nature

DOWNLOAD EBOOK

This is the second book in a three-part series that traces the development of the GPU, which is defined as a single chip with an integrated transform and lighti