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Type: BOOK - Published: 2019-11-30 - Publisher: transcript Verlag
This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop - Perceiving Video Games
Language: en
Pages: 0
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Type: BOOK - Published: 2014 - Publisher: Nova Science Publishers
Video games are not necessarily uniform in the "lessons" they teach players. Indeed, even violent video games are not simply hotbeds of violent content. For exa
Language: en
Pages: 105
Pages: 105
Type: BOOK - Published: 2020-10-07 - Publisher: Routledge
What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psycholog
Language: en
Pages: 9
Pages: 9
Type: BOOK - Published: 2018-05-02 - Publisher: GRIN Verlag
Project Report from the year 2018 in the subject Medicine - Neurology, Psychiatry, Addiction, grade: 1.2, Egerton University, language: English, abstract: In re
Language: en
Pages: 605
Pages: 605
Type: BOOK - Published: 2012-10-12 - Publisher: Routledge
From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the i